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RANDOM.H
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C/C++ Source or Header
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1992-08-14
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//
// Copyright (C) 1991 Texas Instruments Incorporated.
//
// Permission is granted to any individual or institution to use, copy, modify,
// and distribute this software, provided that this complete copyright and
// permission notice is maintained, intact, in all copies and supporting
// documentation.
//
// Texas Instruments Incorporated provides this software "as is" without
// express or implied warranty.
//
// Created: MBN 09/29/89 -- Initial design and implementation
// Updated: MBN 01/03/90 -- Correctly generate numbers within specified range
//
// The Random class is publicly derived from Generic and implements several
// varieties of general-purpose random number generators as described in
// Chapter 7 of "Numerical Recipes in C". The ANSI C draft standard specifies
// the rand() function that allows an application to obtain successive random
// numbers in a sequence by repeated calls. However, system-supplied random
// number generators in the form of the rand() function are generally of poor
// quality, particularly with regards to their randomness of distribution of
// random numbers. Specifically, system random number generators are almost
// always linear congruential genarators whose period is not very large. The
// ANSI C draft specification only requires a modulus of 32767, which can be
// disasterous for such uses as a Monte Carlo integration over 10^6 points.
//
// The Random class allows an application to select one of five types of random
// number generators based upon the usage requirements. Each generator function
// has different characteristics. The first two use the system rand() function,
// while the last three are self-contained, portable implementations. The
// first, SIMPLE, uses the system-supplied rand() function where speed is the
// predominant concern. Although sequential correlation of successive random
// values is still a high probability, this function at least corrects for the
// weakness of many system random generator functions where the value's least
// significant bits are very often much less random than the most significant
// bits. The second, SHUFFLE, uses the rand() function and a shuffling
// procedure where random numbers are cached in a buffer and selected randomly
// to break up sequential correlation in the system-supplied function. The
// third, ONE_CONGRUENTIAL, uses one linear congruential generator instead of
// the rand() function to implement an efficient, portable random number
// generator that guarantees there is no sequential correlation between the
// random values returned. The fourth, THREE_CONGRUENTIAL, uses three linear
// congruential generators to implement a portable random number generator
// whose period is essentially infinite and has no sequential correlations.
// Finally, SUBTRACTIVE is an implementation of a portable random number
// generator as suggested by Knuth in Volume two of "The Art of Computer
// Programming" that does not use linear congruential generators, but rather an
// original subtractive method.
//
// The Random class contains several private data slots used by the various
// random number generator functions. In addition, each instance contains the
// lower and upper bounds of the range of random numbers desired and a pointer
// a specific generator function. One public constructors is provided to
// facilitate the creation of floating point random number generator objects.
// Methods are available to get and set the seed, select the generator
// function, and get the next integer or floating point random number.
#ifndef RANDOMH // If no definition for Random
#define RANDOMH // define the random symbol
const int RND_BUF_SIZE = 128; // Anti-correlation buffer size
class CoolRandom; // Forward reference class
typedef double (CoolRandom::*RNG)(); // CoolRandom number function type
enum RNG_TYPE {SIMPLE,SHUFFLE,ONE_CONGRUENTIAL,THREE_CONGRUENTIAL,SUBTRACTIVE};
#define MOD 714025 // Modulus for shuffle
#define MULT 1366 // Multiplier for shuffle
#define INCR 150889 // Increment for shuffle
#define MOD1 259200 // Modulus 1 for 3 cong gen
#define MULT1 7141 // Multiplier 1 for 3 cong gen
#define INCR1 54773 // Increment 1 for 3 cong gen
#define RMOD1 (1.0/MOD1) // Factor for 3 cong gen
#define MOD2 134456 // Modulus 2 for 3 cong gen
#define MULT2 8121 // Multiplier 2 for 3 cong gen
#define INCR2 28411 // Increment 2 for 3 cong gen
#define RMOD2 (1.0/MOD2) // Factor 2 for 3 cong gen
#define MOD3 243000 // Modulus 3 for 3 cong gen
#define MULT3 4561 // Multiplier 3 for 3 cong gen
#define INCR3 51349 // Increment 3 for 3 cong gen
#define MBIG 1000000000 // Big constant for Knuth
#define MSEED 161803398 // Seed constant for Knuth
#define FAC (1.0/MBIG) // Factor for Knuth
#define KNUTH_SPECIAL 56 // Table size for Knuth
class CoolRandom {
public:
CoolRandom (RNG_TYPE, int seed=1, float lower=0.0, float upper=100.0);
~CoolRandom (); // Destructor
inline int get_seed () const; // Get current seed value
inline void set_seed (int); // Set seed and initialize
inline void set_rng (RNG_TYPE); // Set generator function
inline double next (); // Return next random number
private:
float l,u; // Lower/upper inclusive bounds
RNG generator; // Pointer to generator funn
int s; // Shared seed value
long ix1, ix2, ix3; // 3 generator sequence numbers
double maxran; // Maximum random number
double prev_rnum; // Retains previous random num
long k_buffer[KNUTH_SPECIAL]; // Buffer for Knuth's algorithm
double buffer[RND_BUF_SIZE]; // Promote random distribution
double simple (); // System-based RNG
double shuffle (); // Shuffle RNG
double one_congruential (); // 1 linear congruential RNG
double three_congruential (); // 3 linear congruential RNG
double subtractive (); // Knuth subtractive RNG
void init (RNG_TYPE); // Initialize random generator
};
// get_seed -- Return the current seed for the RNG
// Input: None
// Output: Current seed value
inline int CoolRandom::get_seed () const {
return this->s;
}
// set_seed -- Set the seed for the RNG and force a recalculation of the
// randomized cache to preclude correlation in the results
// Input: New integer seed value
// Output: None
inline void CoolRandom::set_seed (int seed) {
this->s = seed; // Set new seed value
}
// set_rng -- Set the type of random number generator function
// Input: RNG type
// Output: None
inline void CoolRandom::set_rng (RNG_TYPE rng) {
this->init (rng); // Make anti-correlation buffer
}
// next -- Generate another random number
// Input: None
// Output: Random number
inline double CoolRandom::next () {
return (this->*generator)();
}
#endif RANDOMH // End RANDOMH